Jedno od mnogobrojnih okupljanja x25 komjunitija, prijatelja i simpatizera, na fortuna gaming challenge-u prošlo je u znaku sjajnog upoznavanja i druženja. Tačka susreta bio je Beograd, tačnije tržni centar Delta City. Igrači, kao i družina, dolazili su sa raznih strana: Šabac, Ćuprija, Niš….Pinosava! Na Fortuni smo se okupili iz dva glavna razloga: da se lol tim i x25 kao mlada eSport organizacija podrže i da se u društvu sjajnih ljudi stvore novi kontakti i nova poznanstva. Oba cilja su više nego ispunjena!
Alternativni cilj bio je napad na top 3 i prolaz u dalji tok takmičenja. Ekipa x25 je igrala protiv drugog seed-a na turniru, ekipe Overrated. Posle odlične pick and ban faze u četvrtfinalu dokopali smo se Gankplanka i osigurali prvu pobedu. U sledeća dva gejma adc Nikola Senpai je zablistao i uspeo da preokrene rezultat u korist svog tima preko svog jinx hyper-carry playstyle-a. Nažalost, trenutni roster i tim x25-ice kao i coaching staff nije mogao da se nosi sa team comp-om koji su igrači Overrateda forsirali. Na kraju četvrtfinala bilo je 2:1. Tim x25 je, za utehu, bila jedina ekipa koja je uspela da zabelezi pobedu a da je ispala sa turnira. Kasnije se ekipa Overrateda plasirala lagano do finala, gde je izgubila ubedljivo 3:0 od Dementiranih Drugara koji su važili za favorite turnira.
Organizacija turnira bila je odlična (osim par problema sa timskom komunikacijom na teamspeaku i discordu), sve pohvale timu iz Galaktik centra, kao i ostalim propratnim sponzorima: Coca Cola i Fortuna Gaminga. Gejmovi koji su se održavali na bini u atrijumu Delta Cityja bila su mala simulacija onog što se pravilo na najvećim turnirima u Evropi i na Balkanu. Svaki igrač je imao povezan live monitor na kome su mogli da se prate njihovi plejevi, ekipe su bile fizički odvojene, a bilo je mesta i za broadcastere i backstage produkciju. Navijalo se uz dranje i buku sa svih strana, neki put malo i preko granice normalnog, ali zato je kriv eSport kao takav. Na sreću, nije bilo obezbeđenja u Delta Cityju.
Porazi su uvek teški, pogotovu kad se igra sa velikim ambicijama, kada se u gejmove i sinergiju uplete emocija igrača. Krivci se traže, kao i oni koji će snositi odgovornost za (ne)postignut rezultat.
Tako se i ekipa nakon turnira malo razdrmala i razišla, pojedini igrači udaljili od organizacije, a neki jednostavno prestali da igraju za istu. Ono što je bitno da se napomene je to da x25 kao organizacija raste, kao i ceo eSport u Srbiji i na našim prostorima. Određene persone neće nikad stajati ispred organizacije i projekta kao individue!
Ljudi dolaze i odlaze, a komjuniti ostaje isti, naravno uvek sa sitnim promenama koje su normalni aspekt u svetu eSporta. x25esports nastavlja da pravi priču i spaja ljude, prezentujući ono što je najbitnije – a to je igra i zabava!
Kao i što smo najavljivali prvi lan turnir i prvo x25 okupljanje prošlo je očekivano. Momci su uspeli da se plasiraju u finalni turnir, u najboljih 8 ekipa u Srbiji. Nakon turnira većanjem ekipe i stuffa došlo je do promene na jungle poziciji. Na Fortuna Gaming Challenge-u x25 je izvukao najbolji mogući bracket izbegavši dve najbolje ekipe na papiru pre finala. Trenutno se ekipa vodi kao 6. seed i prvi okršaj će biti protiv tima OverRated.
Taktika se sprema, pick and ban phase pogotovu pošto je to možda i najslabija karika ekipe. Definiše se early game, kao i način ward-anja tokom gejma. Prave se top priority pick-ovi, kompletan način igranja. Treuntno je cilj prolaz u polufinale, a posle toga sve je moguće.
Apleujem na sve u x25 clubu da u subotu od 13h podrže naš lol tim i navijaju kako uživo ko je u prilici da dođe tako i preko streama https://www.twitch.tv/fortunagamingtv .
We sat down with Milos “Sa1na” Sainovic from Serbia, former Kalu OP and Tricked Gaming player, and talked about competitive gaming, his professional gaming career and structure of eSports.
Achievements: League of Legends Challenger Series with Tricked Gaming, 2nd place in Balkan League, 1st Place in Copenhagen Games 2015 and 3rd in 2014, Top Team in Challenger Ranked Ladder for Seasons 3 and 4.
In this new era of professional gaming, eSports is rising pretty fast. How and when did you start playing games and what is the definition of a professional player to you?
I started playing the League of Legends in high school, but few years before League I played Dota and CS, so when I switched to League I had a pretty good experience with what’s happening and how to play. But still, when you are practically a rookie in a certain game it’s good to watch someone who’s playing better at the moment. As I recall, it was a preseason 1 and Megazero’s brother ThreeEskimo was streaming. His streams were really educative and I started to copy all of the situations from his stream to my play-style. Today we have tons of professional streamers, which differ from a professional gamer. Professional gamers are the one who make money from their gaming knowledge, contracts and tournaments while professional streamers are a part of the entertainment industry. That’s the key difference.
In the picture: Milos “Sa1na” Sainovic
How does the lifestyle of a pro gamer affect other things and how much do you need to be dedicated to your job? How much time do you spend playing and what is happening under the hood of professional scrims and matches?
There is a big difference between regular job and gaming job. When you are in a certain contract, you have to play enormous amount of hours on a daily basis. Some players are practicing more than 10 hours per day. During the last year I was playing about 13 hours per day. You have to do that in order to stay on track with other players. Also you need to have a winning mindset and to be as calm as possible. And there is a time when you scrim the whole day with other pro teams. In scrims information like items, main champions and play-style are not going in public. So for example, before you destroy the nexus in scrims, everyone needs to exit the game.
You have been in the Challenger Series. There you have around 15-20 best teams in Europe both in EU LCS and Coke League playing against each other. What is it like to play against Febiven, Unicorn of Love, Forgiven and how does the system work between challenger ladder and Challenger Series?
First of all, you have to create a ranked team. After the deadline or ladder lock Riot is contacting the top 5 challenger teams through by e-mail with all of the sets and rules, and the qualification tournament is almost always held online, but in secret, because of DDoS attacks. It is no.1 team from East versus no.5 from West. You can see the points and VoD after the game on lolesports.com, but they are not broadcasted live. So basically, the Coke League (or the Challenger Series) was a league formed by 6 teams, the first team which is out of the LCS, two teams that lost in relegation tournament, and best three teams from the Challenger Tournament. They are much more than just teams, you are playing against structures and organizations that are sponsored by huge IT companies. Playing against the current Europe stars like Febiven or Forgiven is a great way to learn and be more competitive because these guys understand the core of game and see it in a completely different way.
In the video: Tricked Gaming vs SK Prime
There is an active discussion on Reddit about Wicked’s and Rallez’s team and their problem to reach to the qualifications for the challenger series. What is your thought on that topic and MMR-LP system in general?
That thing was kind of expected. Wicked’s team had 65-1 score, which is crazy if you compare that to the other challenger teams, and yet they still couldn’t reach the top 5. That’s because other players have them on their friend lists and top teams are “queue dodging” them. So the queues are sometimes longer than 80 minutes. Second thing is that top teams are holding their spots and at the same time they are creating new teams with challenger solo players, so when they hit 5-0 score they automatically get in queue with Wicked’s team. Moreover, they “tryhard” to beat them and make a bigger LP difference. Wicked’s teams is filled with professionals and I think they will reach that spot sooner or later.
Skill-Mechanics, Positioning-Map awareness, Shot-calling. All of them are major and crucial components of the game. You can’t just separate them and divide them into categories, but what is the most important thing that a player needs to have to be better than the others?
Basically you can make two categories: First one would be game mechanics – how you handle the physical equipment, how you move the mouse, what’s your time reaction or reflex. Second would be game knowledge – this part consists of shot-calling, map awareness, game experience and micro management. In every game you study your opponent during the first few levels, then you handle the information you collected through his gameplay and information from your team, and with all that shotcaller is ready to prepare a fight or some objective control. Personally I don’t like shotcalling from the ADC position, because the only thing you can call from that perspective is focus in team fights. To the game knowledge you can add the current meta which is changing every few months. More than 50% of champions who get in the meta are not even reworked or buffed. There are analysts who track down and calculate everything and copy other types of team comps or champions from other regions.
What is your view on eSports in the future? How is the gaming accepted in south Europe and in the place where you live?
I am on the scene of competitive gaming from my early age, back when I was visiting internet cafés when I was 13-15 years old. I was playing the ultimate LAN game back then, one and only – Counter-Strike. I think it can be as popular as some sports today. eSports in general has a bright future. Today people in Korea are opening schools for eSports, in Denmark you have after school classes with professional gamers and in the USA there are colleges which offer scholarships for talented gamers. There is still a lot of space for improvement of this kind of business, especially in the region where I live. Some games like the League of Legends can disappear from the scene but eSports will stay and grow, that’s for sure.